Digital Combat Simulator¶

Ground-Controlled Interception (GCI)¶
A GCI is a player who supports friendly aircraft in a theater by being their "eyes" on the map. Players acting as fighters have limited visibility of where they are, where other planes are, and whether or not planes around them are friendly or hostile.
Some responsibilities of the GCI include:
- Guiding friendly aircraft to targets.
- Alerting friendly aircraft of incoming hostiles.
- Coordinating friendly aircraft to provide support to other friendlies or objective locations.
- Guiding friendly aircraft to nearest friendly airfield for RTB.
- Advising friendly aircraft of whether another aircraft is friend or foe.
Most servers have an AI variant of the GCI if a human is not doing so. However, in many cases, the effectiveness and fun for a team dramatically increases when a human GCI controller logs in.
Authority¶
Something to internalize:
They give suggestions, not orders.
Pilots are not obligated to follow GCI instructions, adhere to GCI advice, or monitor the frequency GCI is on.
In the end, this is a video game. Pilots are flying because they want to have fun. The GCI is doing the role to have fun. Pilots are likely to adhere to GCI suggestions, as in many cases they make their lives easier, but they are never obligated to.
Everything explained below serves to help immersion, which is important for having fun, and to explain how most all players expect a GCI to speak and act.
BRAA calls¶
The primary means by which a GCI gives directional information to an aircraft is via a BRAA call.
It stands for Bearing, Range, Altitude, Aspect.
A call is always preceded by the word "BRAA", followed by:
| Word | Meaning |
|---|---|
| Bearing | The direction of the target relative to the friendly aircraft represented as the degrees on a compass (1° – 360°). |
| Range | The range in nautical miles1 from the friendly to the target. |
| Altitude | How high the target is off the ground, typically given in thousands of feet. |
| Aspect | How the target aircraft is moving in relation to the friendly aircraft. |
An example of a BRAA call made by GCI to an aircraft would be something like this:
Example
Salem 1-1, Magic, BRAA two-four-eight, 25, 8 thousand, hot.
In the example the GCI, codenamed "Magic", is informing aircraft "Salem 1-1" that an aircraft is at bearing 248° relative to their position, is 25 nautical miles away, is 8 thousand feet above the ground, and is traveling right towards them.
Some things to note:
- Speak each number of the bearing individually. SRS is noisy and imperfect, and quickly saying "two hundred forty eight" can easily be lost or misinterpreted.
- Do not say
FORorAT(e.g "... two-four-eight for 25 at 8 thousand"). These words have a strong chance of being misheard as numbers.
The 4 Aspects¶
The above example uses the "hot" aspect. There are 4 total.
| Aspect | Meaning |
|---|---|
| Hot | Target aircraft is going straight towards the friendly. |
| Flank | Target aircraft is going in the general direction of the friendly, typically with a 30°-60° degree offset. |
| Beam | Target aircraft is traveling perpendicular2 to the friendly. |
| Drag / Cold3 | Target aircraft is traveling away from the friendly. |
Aside from hot, it is encouraged to include the cardinal direction the target aircraft is moving.
Additional information¶
BRAA calls can have 3 pieces of additional information appended to the end. Their usefulness is situational.
- Friend or Foe: Is the target aircraft friendly or hostile?
- Aircraft Type: What is the type of aircraft the target is?
- Speed: What is the relative speed of the target aircraft?
- This is typically represented as "fast" (>600kts – 900kts) or "very fast" (>900kts).
A BRAA call with all information available would be the following:
Example
Salem 1-1, Magic, BRAA two-four-eight, 25, 8 thousand, hot, hostile, Frogfoot, very fast.
Bullseye¶
Warning
Never abbreviate BULLSEYE to BULLS, as it can be misinterpreted as "bullshit" or something else unproductive. It is better to just say the entire word.
The "bullseye" is a literal bullseye visible to the GCI and all friendly aircraft in a theater.
The purpose of the bullseye is to combat espionage. Frequencies are not encrypted; it is possible for hostile aircraft to snoop. However, when using a bullseye call, the enemy will not get any actionable information.
A bullseye call is not fundamentally different from a BRAA when speaking it verbally.
Example
Salem 1-1, Magic, Group, BULLSEYE one-niner-zero, 30, 42 thousand.
"GROUP" is included in the call so that Salem 1-1 is aware that the following bullseye call is for the purposes of leading them to a hostile. You will say "GROUP" regardless of the true number of hostiles in the "group". You will clarify how many are in the group alongside any other information available at the end.
Example
Salem 1-1, Magic, Group, BULLSEYE one-niner-zero, 30, 42 thousand, HOSTILE, single contact, Fulcrum.
Sunrise v. Midnight¶
Sunrise means a GCI is newly logged on and ready to play. Midnight means they are logging off and will no longer be available.
How this is done procedurally is server-specific.
Angels¶
The term "angels" is the technically correct means of referring to the altitude of a friendly aircraft.
Example
Salem 101, Magic, BRAA two-six-zero, 10, angels 15, FRIENDLY.
It is highly unlikely that anything will come of not using this terminology, as the pilot being communicated with is getting correct and parsable information either way. But it helps immersion if used.
Requests to GCI¶
Very often, a GCI will be contacted by a pilot for specific things.
Unable¶
If for whatever reason a request made to the GCI cannot be actioned, the GCI will respond with "unable"
Example
Salem 1-1, Magic, Unable.
A pilot may also tell this to the GCI if a given instruction is physically impossible, undesirable, or just being refused.
Initial check in¶
When a GCI initially logs in, or a new aircraft enters airspace they know has a human GCI, they will provide a lot of information relating to them and their squadron (if applicable). This is purely informational and the GCI can acknowledge them simply.
Alpha check¶
At any time, and many times immediately following a check in, an aircraft will request confirmation of their location relative to the bullseye. This is an "alpha check". The GCI will simply provide a bullseye call to the location of the aircraft requesting the check.
Example
Salem 1-1, Magic, Radar Contact, BULLSEYE two-two-three, 78.
Bogey Dope¶
In short, a pilot requesting a bogey dope wants to be pointed to the nearest enemy aircraft relative to their position. A simple BRAA will suffice.
CAP / Anchoring¶
A pilot will occasionally inform the GCI that their intent within the theater is to perform combat air patrol. The GCI can either provide a bogey dope to the nearest hostile if that makes sense, or they can request the aircraft "anchor".
Anchoring is the GCI requesting a pilot "hover" in a particular area and guard it.
Example
Salem 1-1, Magic, ANCHOR BRAA one-three-zero, 25.
SEAD tasking¶
Aircraft sometimes arm themselves with munitions to deal with ground targets. If a GCI sees ground targets on their radar, they can provide a BRAA for these aircraft towards them. The altitude will, obviously, be omitted.
Declare¶
A declare is a pilot asking the GCI to perform friend or foe identification on an aircraft based on information they provide to the GCI.
The GCI will respond with what is functionally a BRAA and, at the end, identify as FRIENDLY or HOSTILE.
Example
Salem 1-1: Magic, Salem 1-1, DECLARE, BRAA one-four-three, unknown range, 23 thousand.
Magic: Salem 1-1, Magic, DECLARE, BRAA one-four-three, 8, 21 thousand, FRIENDLY.
Furball¶
Sometimes, a friendly aircraft will indicate they want a declare amongst a cluster of aircraft which are a mix of friend and foe. The GCI will then remark FURBALL in the place of FRIENDLY or HOSTILE to indicate that positive identification is impossible.
Vector¶
A pilot will sometimes request a "vector" followed by a callsign or desired location. This is the pilot simply requesting a BRAA leading them to what they are asking for. For example, someone within a squadron of 3 may request a vector to the other 2 if they get seperated, or the squadron leader wants to know how to get to their spawn to refuel.
RTB¶
A pilot indicating they are RTBing is identical to them wanting a vector to the nearest friendly airfield (unless they specify a particular destination).
Other terminology¶
The following is additional terminology that can be used to assist in maintaining brevity of communication.
| Term | Meaning |
|---|---|
| Faded | GCI has lost radar contact of target aircraft. |
| Merge | Friendly and hostile aircraft are within visual range of one another. GCI is ineffective at such a range. |
| Buster | Aircraft is advised to go at the maximum speed their aircraft is rated for. |
| SCRAM | Aircraft is advised to go in a specified direction immediately to escape imminent hostile forces. |
| BUGOUT | Similar to SCRAM, but with a less immediate threat and less urgency. |
| POPUP | GCI observes a hostile enter radar contact in real time; typically only used if seen doing so near a friendly that warrants being notified. |
| Bandit | Can be used in place of "hostile". |
The following are various examples that serve to demonstrate some of the above terminology.
-
Quote
Viper 1-1, Magic, THREAT TO Dagger 1-1, BUSTER, BRAA, one-one-five, 20, 25 thousand, 3 ship, Flanker.
-
Quote
Salem 1-1, Magic, advise SCRAM North.
-
Quote
Salem 1-1, Magic, TARGET BRAA one-five-five, 15... target FADED. New TARGET, BRAA, two-six-niner, 25, 12 thousand, 1 ship, Flanker, hostile, beam.
-
Quote
Salem 1-1, Magic, hostile MERGE. Last seen BRAA zero-two-six, 2, 7 thousand.
Programs¶
People use various programs to do GCI. How to use any one of them is out of scope, but the following is a known list.
| Program | Cost | Platforms |
|---|---|---|
| LotAtc | €25.00/computer | |
| DCS World Steam Edition + DCS Combined Arms DLC4 | Free + $39.99 | |
| StandaloneRadarControl | Free |
External resources¶
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There is a difference between a "mile" and a "nautical mile", but it is not relevant in DCS. All ranging will be in nautical miles when dealing with aircraft. ↩
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Imagine you are on a sidewalk, facing the street, and you happen to be facing North. A car travels on the road from your right to your left, or from your East to your West. That car is moving perpendicular to you. ↩
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Drag is the technically correct term, but cold will function 99% of the time, especially in casual environments. ↩
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When in the server, you would press F10 to open the map. ↩